Transcript of a short email interview.
Answers from M. Majeri, executive Producer on Field Ops from Freeze
Interactive.
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ENGINE
J de Juegos
Would you say that the physics subsystem is part of the gameplay? In what
ways? Please elaborate.
M.
Majeri: Our in-house physics engine provides our game
with unprecedented gameplay elements. There are various features at the
player's disposal ranging from rolling barrel heaping down on his sworn
enemies, sneaking forth in the cover of a crate that he can push with his
soldier from FPS/RTS view. Most of the environment will be destructible
of course, which create different ways to progress trough the environment.
GAMEPLAY
J de Juegos
Can the user give commands to his (her) troops in FPS mode? Like it happens
in some tactical shooters?
MM:
Yes you will be able to give commands to your troops while in FPS mode,
you won’t have to go back to the RTS mode to do so. But these commands
are basics such “Follow me, Stop or Heal me.” Which can help the player
when he’s focused on a FPS action.
J de Juegos
How deep is the control the user has over the troops in RTS mode? Or is
it just point-n-click to a spot, and it is up to the AI to decide how to
proceed?
MM:
We have developed lots of new features in RTS mode that allows you to play
with a lot more efficiency, so that it is very well balanced when you play
against someone who plays in FPS mode in Multiplayer. Thanks to this, you
are able to plan quickly your attack or defence. This is what we call “Advanced
command tools”, and it will be disclosed a bit later in the year. Be patient!
J de Juegos
Will there be a pause mode in which commands can be issued?
MM:
Yes of course. You will be able to switch in Pause at anytime (Except in
Multiplayer) in order to plan all kind of orders (Waypoints, Advanced Command
Tools etc…)
J de Juegos
For what I read there are classes in the game, are they fixed/preset or
are they user defined?
MM:
Yes, we have different classes in the game. All classes have preset unique
skills and Stats. Actually, we have 7 classes which are: Spec Op, Sniper,
Medic, Demolition Expert, Heavy Machine Gunner, and Technician. They can
accomplish specific action when it’s required. For instance when one of
your soldiers is injured your medic will automatically heal him or if a
critic situation (near death) you can order to reanimate him. This action
can be done in FPS or Tactical view.
J de Juegos
What does belonging to a given class mean? Special weapons/equipment? Being
able to drive vehicles? Use explosives? Please elaborate.
MM:
Yes, each class has specific packages (Weapons / Equipment).
For instance, only the “Spec Op” can carry
a M4A1 and Smoke Grenade or only the “Machine heavy gunner” can do a suppressive
fire thanks to his heavy weapon.
J de Juegos
Do troops/vehicles have some kind of inventory? How do you manage ammo
limits, presence and use of med-packs, grenades, special equipment, extra
weapons, helmets?
MM:
Actually some weapons have unlimited ammo in both view (RTS and FPS) but
you still have the reload time which sometimes is time consuming in both
view.
In other hands some ammo are limited such
as the bazooka or grenade or smoke Grenade as they are really powerful
on the gameplay mechanism. This can really break the basics balancing.
But sometime you will be able
to get new ammo for these weapons during the mission. (These are secondary
objective: For instance: “capture the ammunition warehouse”)
J de Juegos
Any examples of special weapons, vehicles and/or equipment they can wear/carry?
MM:
For instance, the sniper class has this following weapon
HK-SL9:
Accuracy: very high
Damage: high
Cartridge size: 5
Sniper rifle of S.O.G. Highly precise weapon
of extreme penetration force. Armor piercing ammunition renders is effective
against light vehicles and light armors, but still the most effective against
soft targets. It cannot penetrate heavy armor. Semi-automatic, but has
magazines of just 5 rounds, and the re-load process is time consuming.
J de Juegos
Are our squads persistent? If so, do they gain experience as they survive
missions?
MM:
Yes absolutely, through the game, thanks to the experience system, you
will be able to upgrade your units (Increase accuracy, Life etc). At the
end of the mission, you get a pool of experience which can be used to buy
level for your soldiers. For instance you start with a Private then you
can buy different rank such as Private first class which has better stat.
J de Juegos
Are the troops/vehicles pre-assigned for each mission, or can the user
choose whom and what to take?
MM:
For each mission (Single mission or Multiplayer Game), you will have to
select your team squad. Actually each soldiers cost mission points that
players need to spend to create his team squad. The numbers of mission
point are pre-selected by the game.
J de Juegos
What happens when a unit dies in battle, does it get replaced for the next
mission? Or they just get "wounded"? What happens when vehicles get destroyed?
MM:
Then, you will loose these units ? for the remaining campaign. Actually,
it’s why we have that kind of Tracking/Experience system trough the game.
You have to take care of your units.
J de Juegos
What happens if the unit the user is controlling in FPS mode "dies"?
MM:
The game will setup automatically the RTS view showing the death body.
We are looking to implement an option to switch automatically in FPS view
if one of your soldiers closes to the death body.
OTHER
J de Juegos
Will there be missions that have to be carried out just in RTS mode, or
just in FPS mode? or are they all designed to enforce both modes of play?
MM:
The game is designed to enforce both views. The best way to be a commander
and to set up tactics and strategies is to play in Tactical view, the best
way to live the action on the field is to play in FPS mode. Actually, it’s
up to the player to play in RTS or FPS view but through, the game (especially
during the tutorial the missions) he will learn that some situation a more
efficient to be played in RTS mode or FPS mode.
In most of the cases, a mission can be
completed by using exclusively RTS or FPS/TPS modes, but it will soon turn
out that the best approach is the combination of the two.
J de Juegos
Would you call your game one of hybrid gameplay, or mixed gameplay? Why?
Please elaborate.
MM:
I don’t know if we can call Field Ops a hybrid game or mixed game. What
I can say that we are bringing something new and fresh. Compare to previous
title game like “Battle Zone series” or more recently “Savage Series” or
“Rise and Fall” who tried to mix these 2 different views, we are really
taking a different way to combine these gameplay to create a new one.
The “Advanced Command Tools” allow you
to really focus on the tactics you can use on the battlefield (Tactical
micro management). There is no base building or management of your economy.
I let the reviewer to decide if it’s a
hybrid or mixed game or maybe just a game!
J de Juegos
Anything you wish to elaborate on regarding single-user gameplay, multiuser
gameplay, or technology? Feel free to get technical. :-)
MM:
First, you may ask how we could balance the game between the 2 modes. Actually,
it’s a false question; you don’t need to balance these. Everything is up
to the player to handle a preset situation whether in single player mode
or multiplayer. What we did, is a balancing on the level design itself.
Some parts of the map are more designed for the FPS view whereas other
locations are in Tactical View. And same things for scripted event in single
player.
Even you can pass this part on both view,
you will noticed that 1 way is more efficient. For instance, it’s better
to use the FPS view to make quick headshots or the FPS view in corridors…
Secondly, the multiplayer, you can imagine
what will be the combination of 2 experimented players in both mode which
are playing in team play. As you can share multiplayer point to setup your
team squad, obviously the FPS player will prefer to get a tight squad (
4 o 5) soldiers where as the Tactical player will use huge squad ( 15-20
soldiers). I’m really exited by this possibility because for the first
time, we can bring together 2 different players in the same game.
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